Melody the Rithmatist - Trial at Nebrask
Game development is an often indeterminable process, and the developer should consider wisely the situation before making any decision regarding the game he wishes to make for a school project.
Scroll to zoom
Click to draw (hit the buttons to change what type of line you draw)
Line of warding - draw a circle
Line of forbiddance - draw a straight line
Line of vigour - draw a sine wave (unlike the book, lines of vigour can go through lines of warding, without that the game is basically impossible)
There are no Lines of Making because of deadlines and laziness
There is no win condition, Life in Nebrask is tough and the chalklings are not merciful. I'll add the forgotten/shadowblaze as soon as we get some real information about them.
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